joel•O•tron

“Here’s Looking at You?” No? Then how about “The Eyes Have It”?

Posted in Cinema 4D, Medical Animation by Joel Dubin on September 2, 2011

I always wanted to try to see if I could pull off a decent looking human eye render, and recently had the chance for an animation project which gives an overview of a particular disease of the cornea—the clear outer layer of the eye. I started with a Daz3d model and a high res map that I purchased for it. The eye needed to blink, so I exported 2 states of the eye from Poser; one opened, one closed, then imported both models using the plugin Riptide, which is useful for importing and exporting .obj files to and from Cinema 4D. I used the morph tag to keyframe the blinks, by linking the 2 states of the model into the tag.

I found I needed to re-build the eye from scratch in order to get the level of detail I needed for the closeups in the animation. I was able to take the high res maps of the eye that came with the maps I purchased, and edit them in photoshop to get more detail and a displacement map as well as an AO map out of them. I also needed to animate the disease state of the eye (not shown here) gradually developing on the cornea. Once the eye ball was modeled, I was able to rig the pupil and iris to dilate, again using the morph tag.

The model I was working with had a really low res solution to the eye lashes, just a few overlapping planes with an alpha-channel lash map on it that broke up when you got too close. I fixed this by modeling a lash and cloning it along an extracted path from the edge of the eyelids via the mograph cloners. I used the random and step effectors to make the lashes look less regular and scale down across the eye.

I also used the chanlum shader and vreel skin in the luminance shader of the eye to get some sub-surface translucency.

Although there are some issues, like the skin map being a bit too low res at super close distances, and not being able to control the reflections on the cornea as much as I’d like, I was quite happy with the results.

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4 Responses

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  1. Bryan Godoy said, on September 3, 2011 at 7:07 pm

    Nice renders. Your right about the skin though. It’s a shame the level of detail that is needed to pull of a “perfect” macro shot. All in all, better than I could do.

    I especially like the eye. Great detail (the iris). Now that’s an eyeful (pun-intended).

    By the way I know you haven’t posted too frequently lately and I’m not sure if that’s your style but keep up the posts. I’d love to keep seeing more. Stay creative…

    -B

    • Joel Dubin said, on September 4, 2011 at 11:26 pm

      Hi Bryan and thanks.

      Yeah–I could do better I suppose if I went in and worked on the skin. It breaks up if you get too close.

      I try to post as often as I can, which seems to be near never. All depends on what I’m in the middle of or if I have something I feel is worth the post.

      Thanks for your interest!
      -Joel

  2. Michael said, on September 4, 2011 at 9:27 pm

    Very nice. Looking forward to seeing the animation with the disease if you can post it. I am working on a decent looking subconjunctival hemorrhage for the final renders on this guy.
    http://mdg3d.wordpress.com/2011/08/10/hello-world/rt_comp2/

    • Joel Dubin said, on September 4, 2011 at 11:24 pm

      Thanks–not sure if I an post the animation however. Not for a while at least. Love the detail in your eye, although subconjunctival hemorrhages should be the least of his worries. ;)


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